Introduction:
Breath of the Wild is the latest entry in one of Gaming's biggest and most successful franchises, and it's been hailed as the greatest game ever made. Since it's birth, this game has taken the Franchise we love into an all-new location, but is that a good thing? Is this game really revolutionary, or does this transformation take the franchise in a terrible direction? Either way, we're about to find out if The Legend of Zelda: Breath of the Wild can stand on it's own two feet, without relying on the glory of it's mighty (And not so mighty) predecessors. As usual, beware spoilers.
How it Looks:
Breath of the Wild is, by no means, an ugly game. The world is beautiful and diverse, using a mixture or earthly colors and dreary tones to create a beautiful, yet decrepit sight that speaks of it's thousands of years of history. The creatures look vibrant and powerful, specially the Guardians, and Link himself looks very unlike anything we've seen before, but somehow retaining that iconic Link look. Everything in this game looks great, but there's a bit of a problem with that: The game looks great, but it also can get repetitive. It might be a limitation brought about by the size of the map, but there's very few Monster variations. Or, rather, the majority of the Enemies in the game are simply recolors of each other. Beyond that, the game's bosses are almost identical, mostly because they're basically the same thing but altered to fight a different type of fighting style. Although beautiful, the landscapes look bland, with certain landmarks (Shrines and towers) copy-pasted all around, as if more of the exact same building would give it 'life'. Though the specific towns look great by themselves, the landscapes surrounding them don't, as mountains just feel the same, valleys don't feel unique. The map itself feels unnecessarily large based on the amount of content that's actually there, but more on that later.
How it Sounds:
Would you believe me if I told you that I don't recall any of the music from Breath of the Wild? It's true! I am aware that there's something there, but it's so low, or nearly nonexistent, that I can't remember it. No sound effect, bar the lightning, stood out to me as great or perfect, or even stood out to me at all. The sound effects are good, mind you, but nothing too precious, or memorable. It's unfortunate, as a strong soundtrack would've been able to boost this game into legend, if it had tried.
How it Plays:
Unfortunately, Breath of Wild has a lot of ideas, and no way to execute them in unison. Climbing, a new addition to the franchise, doesn't work well, with Climbing being clunky and slow. The Stamina option discourages relying on movement when in combat, as a lot of the things you do (Like running) take away your stamina. The combat feels stiff, not very organized. The runic system that replaces items is good enough to solve the game's slew of unnecessary puzzles, but does little to provide proper help in battle. Taming is incredibly tedious, and after you get your first horse, it's basically unnecessary. Cooking is so insignificant you can pass the game without ever using it. The problem with these things is not that they exist in the game, but that they weren't implemented properly, leading Breath of the Wild to look more like a proof-of-concept rather than a full game. And don't get me started on the whole weapon-breaking system. If you've never played the game, let me set the scene: You slog through the impossibly large terrain, following clues to find Shrines, and eventually, you gather thirteen hearts (I believe it's thirteen). Finally, you go to the Deku Tree (Yes, he's in the game) and there it is: The Master Sword. You pull it out, only to find out that it is one of the most easily destroy-able weapons in the game, and only actually works against very specific enemies. Oh, but that's not all. You know that iconic shield from the series? Yeah, there's only like, three of those, and they break eventually. The fact that after all your trouble you're unable to use the Master Sword all the time feels like a crappy game design choice, as it's supposed to be THE MASTER SWORD! I can forgive the shield being broken eventually, but after having to go through so many hoops to get it, the Master Sword should be immortal. In the end, the game feels incomplete, and unnecessarily large.
How it Stories:
Breath of the Wild suffers from the Star Wars problem: It tells a story that references a story that is millions of times more interesting than what is actually being shown. The game itself relies on a narrative that, in itself, relies on reminding you that 100 years ago, a colorful cast of powerful individuals (As well as Link and Zelda) fought, and lost, against Ganon, the great pig-king. This, however, is shown to us in cut-scenes here and there, not letting us play or even experience that story beyond carefully fabricated movies, basically. The game's story itself, however, is paper-thin: Zelda is fighting Ganon, and you have to go safe her. Before that, go to these four places and defeat Ganon's minions, Mini-Ganons (That's not their name) and 'recruit' a less-interesting version of those heroes that helped fight alongside Link, who will then waste all of their power dealing one blow (And one blow alone) to Ganon in the final battle. That's it. Really, that's all there is to this 'story'. It's unfortunate, but it could've been so much more.
Verdict and Conclusion:
Usually, I just finish up the review here, but I did want to give a few ideas on how the game could've been so much better. Now I know making a game is hard, and there's a lot that goes into that, but bear with me. Imagine, if you will, a Breath of the Wild that has both the classic story-driven narrative and the free, open world aspect that they wanted to go for. Imagine if this Breath of the Wild opened with you playing through the story of 100 years ago, leading up to a mock ending where you lose, only to reopen your save file and start from what the game is now. You'd have the two-world aspect from all of the games (the past, and 100 years later), you'd have an interesting story without sacrificing the open-world aspect (As you'd be playing through the story from 100 years ago, as well as what's already in the game), and we'd feel more in connection to the few characters that exist, as the five that fight with Link and Zelda in the past are criminally underused characters. It would've been so much better! Either way, in the end, I'm going to give Breath of the Wild a solid 3 out of 5, not because of what it could be, mind you. It gets those because of what it is: A proof-of-concept that could've been so much more.